Rules With Diagrams
Taking turns {R2}
Take it in turns to move one piece at a time. As an alternative you can reorient one piece (explained later). You cannot pass on a turn.
next rule is
Moving {R3}
Back to main page
Starting the game {R1}
Taking turns {R2}
Moving {R3}
Borderland Change{R4}
Power of movement {R5}
Long move {R6}
What is forbidden in Pacru {R7}
Connection Change {R8}
Connection Jump {R9}
Borderland Transformation{R10}
Pincer {R11}
Meeting {R12}
One move involving more than one special action {R13}
Reorientation {R14}
Losing the game {R15}
Winning the game {R16}